Shigeru Miyamoto

Video Game Designer Japanese Born 1964 (age 62)

Created iconic Nintendo franchises Mario and Legend of Zelda.

372 quotes

"Video games are fun, that is a core concept. But if we are only thinking about the game from a player's perspective, or only looking at the game in a digital sense, we will only get a partial understanding of what gaming is."
Creativity
"A delayed game is eventually good, but a rushed game is forever bad."
Work
"I try not to think of it as a job, because if you think of it as a job then it becomes something you have to do, rather than something you want to do."
Work
"The best way to predict the future is to invent it."
"As a designer, the most important thing is to observe, to understand what people like."
Art
"I always try to create something new that hasn't been done before."
Creativity
"The most important thing is to keep moving forward, even if it's just a small step."
Perseverance
"Perfection is not just about control, it's also about letting go."
Wisdom
"When you're young, you don't think about these things; you just try to make cool games."
Dreams
"I think it's important to challenge yourself and do new things."
Courage
"Fun should be our number one concern."
Happiness
"The controller is an extension of the player's will."
Imagination
"I believe in making games that everyone can enjoy."
Creativity
"Design is not just what it looks like and feels like. Design is how it works."
Art
"If you concentrate on one thing, you can achieve great things."
"I enjoy thinking about what makes people happy."
Happiness
"The most important thing in game design is the fun."
Creativity
"I always think about how to surprise people in a good way."
Imagination
"Games should bring joy to people."
Happiness
"I want to create something that lasts."
"The best ideas come from observation."
Knowledge
"Simplicity is the ultimate sophistication in design."
Art
"I believe in the power of imagination."
Imagination
"Failure is a teacher if you're willing to learn."
Wisdom
"I try to make games that people want to play again and again."
Creativity
"The key is to focus on what makes people smile."
Happiness
"I'm always thinking about the next thing to create."
Creativity
"Innovation comes from asking questions."
"I believe in following your passion."
Dreams
"The most rewarding part of game design is seeing people enjoy what you've created."
Gratitude