Shigeru Miyamoto

Video Game Designer Japanese Born 1964 (age 62)

Created iconic Nintendo franchises Mario and Legend of Zelda.

372 quotes

"Play is how we learn about the world as children and adults."
Life
"A game should reward curiosity and exploration."
Adventure
"Perfection is the enemy of progress."
Perseverance
"What matters is not the power of the hardware, but the creativity of the designer."
Power
"Make the player feel like the hero of the story."
Motivation
"Simplicity is the ultimate sophistication in game design."
Wisdom
"The most important thing is to make something people want to play."
Success
"Fear of failure should never stop you from trying something new."
Fear
"Every player brings their own experience to your creation."
Philosophy
"A game's value lies in the memories it creates."
Beauty
"Patience in design pays dividends in player satisfaction."
Patience
"The controller becomes an extension of the player's will."
Art
"Never underestimate the intelligence of your players."
"Innovation requires questioning everything you thought was true."
Change
"A game designer must be humble enough to learn from failure."
"The heart of a game is the connection between player and experience."
Love
"Make games that you yourself would want to play."
"Challenge the player, but never frustrate them."
Kindness
"The best games transcend cultural and language barriers."
Peace
"Iteration is the path to excellence."
Perseverance
"Trust your instincts, but verify with data."
Wisdom
"A game should feel alive and responsive to the player's actions."
Technology
"Every detail matters, from graphics to sound to gameplay."
"The player's imagination is more powerful than any graphics you can create."
Imagination
"Collaboration makes better games than individual effort alone."
"Never stop asking yourself why you're making a game."
Philosophy
"The goal is not to make the biggest game, but the best game."
"Laughter and joy are undervalued in serious creative work."
Humor
"A game should make the player feel capable and empowered."
Strength
"The true measure of a game's success is how it makes people feel."
Happiness