"Design with the player's perspective, not your own ego."
"Entertainment is a fundamental human need, like food or shelter."Life
"The most memorable moments in games are the ones you create yourself."
"Borrowing ideas is fine; stealing credit is not."
"A game's story should be told through gameplay when possible."
"Feedback from players is a gift, not criticism to be dismissed."
"The future of games belongs to those willing to take risks."Courage
"Understand your limitations and work within them creatively."Wisdom
"The best games balance challenge with accessibility."Kindness
"Never forget the joy you felt when you first played a great game."Gratitude
"A designer's job is to create possibility, not to impose a single vision."Freedom
"The player's agency should always be at the core of design."Freedom
"Art and entertainment are not frivolous; they are essential."Art
"Mistakes are opportunities to discover something better."Perseverance
"The relationship between designer and player is built on trust."Relationships
"Never underestimate the power of simple pleasures."Happiness
"A game should feel like play, not work."
"Constantly push the boundaries of what you think is possible."Imagination
"The most important skill is the ability to see possibilities others miss."Creativity
"Gratitude for your team's work is the foundation of good leadership."Leadership
"A delayed release is temporary; a bad release is permanent."Patience
"Make decisions based on what serves the player, not the budget."
"The voice of a creator should be unique and unmistakable."
"Mystery and wonder are more powerful than explanation."Art
"Every mechanic should have a reason for existing."
"The player's imagination will always surpass your expectations."
"Success comes from solving problems in unexpected ways."
"Keep learning, keep growing, keep creating."Education
"The best teams are built on mutual respect and shared vision."
"Never stop being curious about how things work."Knowledge